Memoru's launch day


Hello everyone!

My teammates and I are students at UAM, here in Brazil. In the 3rd semester of our degree on Game Design, we worked on Memoru, our interdisciplinary project. 

It had to be a story driven plataformer with puzzle solving elements. It took us about 4 months to produce everything, at the end of this period we reached a satisfactory “demo”, which we are posting here to compose our portfolio and receive more feedback.

Memoru is a platform game where you explore a limbo-like place and solve puzzles. With a non explicit narrative, you must keep your eyes sharp, and read the environment around you if you want to understand the whole story.

In terms of gameplay the game takes place between high paced moments, like Rayman, and moments of platform and puzzle solving.

We hope you enjoy the game, Team Doo ;)


GAME DESIGNERS

Bryan Gregorio

Enezio Filho

LEVEL DESIGNERS

Bryan Gregorio

Enezio Filho

ARTISTS

Gabriel Navarro

Isabella Bonfim

Renan Cruz

Thierry Gaspar Arnone

SOUND DESIGNERS

João Henrique

Thierry Gaspar Arnone

PROGRAMMERS

Vinicius Shoji

Enezio Filho

NARRATIVE DESIGNERS

Enezio Filho

Thierry Gaspar Arnone

IDEA-MAN

Thierry Gaspar Arnone

Files

Memoru_V1.Unlit.zip 52 MB
Aug 12, 2020
Memoru_V1.Lit.zip 52 MB
Aug 12, 2020

Get Memoru

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