Memoru's launch day
Hello everyone!
My teammates and I are students at UAM, here in Brazil. In the 3rd semester of our degree on Game Design, we worked on Memoru, our interdisciplinary project.
It had to be a story driven plataformer with puzzle solving elements. It took us about 4 months to produce everything, at the end of this period we reached a satisfactory “demo”, which we are posting here to compose our portfolio and receive more feedback.
Memoru is a platform game where you explore a limbo-like place and solve puzzles. With a non explicit narrative, you must keep your eyes sharp, and read the environment around you if you want to understand the whole story.
In terms of gameplay the game takes place between high paced moments, like Rayman, and moments of platform and puzzle solving.
We hope you enjoy the game, Team Doo ;)
GAME DESIGNERS
Bryan Gregorio
Enezio Filho
LEVEL DESIGNERS
Bryan Gregorio
Enezio Filho
ARTISTS
Gabriel Navarro
Isabella Bonfim
Renan Cruz
Thierry Gaspar Arnone
SOUND DESIGNERS
João Henrique
Thierry Gaspar Arnone
PROGRAMMERS
Vinicius Shoji
Enezio Filho
NARRATIVE DESIGNERS
Enezio Filho
Thierry Gaspar Arnone
IDEA-MAN
Thierry Gaspar Arnone
Files
Get Memoru
Memoru
Follow a bitter man and unravel his tragic past. A story of redemption full of mysteries.
Status | Prototype |
Author | DOO_Studio |
Genre | Platformer, Puzzle |
Tags | 2D, Atmospheric, brgames, Narrative, Unity |
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